Through The Dark Portal – D20

Dark Portal Mission
It was a suicide mission, and each and every Nexus member understood this when they volunteered to be one of the first waves into the Dark Portal. Their sole job was to create a toe hold, a landing point for the rest of the other troops to enter in through and then push forward from. Many members of the Nexus regarded this as a high honor, as it might even offer them a chance at a death with meaning and honor; something they had already once been robbed of.

Tireless, and without the weaknesses the living share the Forsaken proved to be an effective ploy and shield wall; though at a great cost. On the other side the undead faced down the wrath of the Iron Horde in far greater numbers than initially estimated, and stood guard at the Dark Portal as it came crashing down. The rest of the Horde and Alliance forces pushed on to victory and glory, while the broken Forsaken force was left scattered, crushed and broken in their wake. Those who survived now were isolated, and left fending for themselves…

In the alien landscape, the communication system has been offline further lending to the difficulties they face. It was not until recently that the comms came back online(Nov 16th), thanks in part to goblin engineering.

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Optional D20 Dice Rolls To Determine Severity Of Damage Taken:
1-5 (Critical) – Your character has suffered serious mortal wounds that would have killed the living. This could include but is not limited to the loss of limbs, serious impalement, crushing blows, and/or serious injuries caused by magic. The structural integrity of the undead in question is in danger. These injuries could come from multiple sources, or a single source. The character must get repairs from a medic/necromancer/shadow priest before engaging further in combat. (Considered as having 0 hit points.)

6-10 (Severe) – Your character has suffered serious injuries that would have maimed the living for life, or slowly killed them. This could include but is not limited to broken major bones (shin, forearm, etc), deep cuts and stab wounds, crushing blows, and/or serious injuries caused by magic. These injuries could come from multiple sources, or a single source. The character should seek out repairs before engaging in further combat but is still able to defend them self. (Considered as having 1 hit point.)

11-15 (Moderate) – Your character has suffered numerous minor injuries, or a larger one that does not greatly hinder them but could pose a threat if ignored or further damage is taken. This could include but is not limited to broken minor bones (finger, collarbone), grazing cuts, bruising, and/or lesser injuries caused by magic. This character can still engage in combat and defend themselves, but should consider treatment for their injuries if circumstances allow for it. (Considered as having 2 hit points.)

16-20 (Uninjured) – Your character has not suffered any damage that would cause them pain, or an inconvenience. The character can fight without concern. (Considered as having 3 hit points.)

Acceptable Source For Healing: Cannibalism, Shadow Priest, Necromancers, Fel Arts, Medics trained in handling undead.